ADFCS5L1 – Adobe® Flash® CS5: Level 1

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  • Code: ADFCS5L1
  • Duration: Days 2
  • Price per delegate: £525.00 +VAT

Trained over 60000 delegates

Course delivered by industry expert instructors

Highly competitive pricing


Course Description

You will create and manipulate a wide variety of objects ranging from simple graphic designs to complex animation sequences using the Adobe® Flash® CS5 application

Target Student:

This course is intended for designers and developers who are new to Flash. It covers the Adobe Rich Media Communication Using Flash Professional CS5 objectives, and is intended to help prepare students to take the Adobe Certified Associate exam. Please refer to the CD-ROM that came with this course for a document that maps the Adobe Rich Media Communication Using Flash Professional CS5 objectives to the content in the Adobe® Flash® CS5 series.


To gain the most from this class, students should be familiar with the Windows environment (XP for those using the guide and Vista for online users), be familiar with the Web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript„ and its role as a Flash programming language.

Delivery Method:

Instructor led, group-paced, classroom-delivery learning model with structured hands-on activities.

Performance-Based Objectives:

Upon successful completion of this course, students will be able to:

  • Get started with Flash CS5.
  • Add shapes, colors, and lines with drawing and painting tools.
  • Create symbols and instances.
  • Identify and compare image types.
  • Manipulate objects.
  • Create and modify text and convert text to shapes.
  • Identify animation tools and features and create an animation.
  • Enter simple code in ActionScript and add a code snippet to Flash.

Course Content

Lesson 1: Getting Started with Flash CS5

Topic 1A: Identify Components of the Flash CS5 Interface
Topic 1B: Customize the Flash CS5 Interface
Topic 1C: Introduce Rich Media Design Principles

Lesson 2: Adding Shapes, Colors, and Lines with Drawing and Painting Tools

Topic 2A: Identify Flash Drawing and Painting Components
Topic 2B: Apply and Customize Colors
Topic 2C: Use Drawing and Painting Tools
Topic 2D: Work with Interacting Objects

Lesson 3: Creating Symbols and Instances

Topic 3A: Create Symbols
Topic 3B: Create Symbol Instances

Lesson 4: Identifying Image Types

Topic 4A: Identify Copyright and Citation Requirements
Topic 4B: Compare Vector and Bitmap Images
Topic 4C: Optimize Bitmap Images for Flash

Lesson 5: Manipulating Objects

Topic 5A: Select Objects Using the Selection Tools
Topic 5B: Transform Objects
Topic 5C: Organize Objects with Layers

Lesson 6: Working with Text

Topic 6A: Add Text to a Document
Topic 6B: Create Text Fields

Lesson 7: Using Animation Basics to Create Animations

Topic 7A: Create Animations with Frames and Keyframes
Topic 7B: Create Tween Animations

Lesson 8: Getting Started with ActionScript„

Topic 8A: An Introduction to ActionScript
Topic 8B: Coding with Basic ActionScript
Topic 8C: Use Code Snippets

Appendix A: Adobe Flash CS5 New Features Mapping